DESIGNING USER-CENTRIC INTERACTIVE SYSTEMS FORAUGMENTED REALITY IN EDUCATION
Keywords:
Augmented reality, user-centric design, interactive systems, educational technology, learning outcomes, adaptive learningAbstract
The educational experience stands to benefit significantly through Augmented Reality (AR) which makes available immersive interactive educational environments for learners. The creation of customized AR systems for different learning needs among users proves to be a significant technical hurdle. The research explores AR system design for education through user-oriented methods which emphasizes developing flexible approaches for interfaces that support different students learning styles and cognitive capabilities. The research uses user input analysis and adaption learning methods to create improvements in educational performance and student engagement. Researchers conducted surveys with students and educators who lived in various educational settings to determine their usage patterns and experience difficulties with AR technology. The development of AR system prototypes took place while considering user profiles and executed multimedia integration paired with adaptive capabilities along with easy-to-use interfaces. Tests conducted in real classrooms demonstrated that user-focused prototype designs resulted in quicker tasks completion while simultaneously decreasing errors and producing superior post-test results. This research shows that the combination of adaptive learning components and responsive interfaces produces the best AR educational effectiveness by delivering impressive results for user engagement along with learning achievements.
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Copyright (c) 2025 Obaid ur Rahman, Hira Yousaf (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.

